Wednesday 29 August 2012

Dynamic clothing Daz Studio hints and tips – part 2


Hello again! (If we haven't met before you might like to see the previous post here) Right, let's get into this a little further! Dynamic clothing from Optitex has a number of attributes that allow you to control how the material reacts to gravity and wind. You can control the friction of each panel that the item is made up of. With these large number of parameters at your disposal you can even create a host of other garments from a pre-set one. Here I show you a render of a girl in a fashonable shiny quilted fluid top. 

  You could search all of Optitex and Daz studio and you would never find it. Why? Because it is made from the simple "little black dress". It IS the original dynamic clothing little  black dress, but with some major but simple modifications. Here is the original black dress : 


"You mean, the pink top and the black dress are the same item of dynamic clothing?"

Yes, that's precisely what I'm saying. As you can see you can create an almost infinite number of other wardrobe items from your existing dynamic clothing purchases. Of course, you need to know how to change them, and I'll show you now. If you add a piece of dynamic clothing to your scene, you'll see the dynamic clothing tab visible in the workspace. In this tab you can change the properties of the panels of cloth that go to make up the item. I find it easier to use the surfaces tab in fact, to select the panels, that then are selected in the dynamic clothing tab, then you can change te friction, weights, bend and sheer strengths. try making some small changes as you have to be careful here. Too great a change can make the calculations of the draping crash, and the clothing is splatted all over the place. If this happens just click clear and reduce the values you set and try draping again. You'll quickly get the hang of how far you can go.

This is all good for the shape and fit of the dynamic clothing item, but what about the textures and colours?

OK, so here's the magic. Open the surfaces tab and take a look for the item you have in the scene. You can change the specular and glossy colours from the originals just by changing the diffuse and glossy colour overall. You could make a white dress, blue for example. But if you locate the .jpg file that is the colour/texture of the item you can actually edit that file and completely change the character of the clothing item. Be sure to make a copy of teh original .jpg and change the copy, otherwise you'll mess up your original clothing! In my example above, I changed the bump map, the diffuse and specular maps and the opacity. I gave the original black damask material a totally new look with the quilted bump map effect and the shiny glossy aspect. Note here that a smaller glossy value gives a higher gloss! 0% is totall gloss. Note also the "lighting model" attribute. Plastic is glossy and matt has no specular. Metal works well for a shimmery effect, coupled with a texture map for the glossiness can create iridescent sheens like this one :
My muse
Well, I hope that I have given you at least a glimpse into the possiblites that await your creativeness! You'll have tons of fun with this I'm sure, and who knows, you might create a stunning new fashion item right in Daz Studio! 

 Jeremusic 
  dynamic clothing

Dynamic clothing Daz Studio hints and tips – part 1


What is dynamic clothing?

Dynamic clothing is a real boon to 3d artists everywhere. Are you're fed up with fixing poke-throughs and annoyed by noticing the fault in your clothing props after you waited two hours for your high-resolution render to complete?
dynamic clothing daz studio

  See! Just awful isn't it! OK, true enough, I exaggerated the problem rather for the purposes of clarity for this blog, but you get the idea. Poke-through often occurs when you want to put your character into the more extreme action poses, but it can occur even a simple pose, like sitting. Well, dynamic clothing created by Optitex is here to save the day! The way it works is, the clothing has a basic 'set' that is designed for the 'zero' pose of your character, and you can then just pose Victoria in this case, and let the 'drape' engine do its stuff, to follow exaclty the pose you created. You can define collisions on or off, and you can leave out collisions with things like the ceiling, or items away from Victoria, to speed up draping time.

Dynamic clothing and the drape button


 Here is a screenshot of Daz studio 3 showing the Drape button. You can see the item Fitted Tank is selected in the tab. This way you can select which clothing item(s) are draped when you click the drape button. There are a number of other parameters that you can set, like gravity, weight, collision distance, shrink and so on. In this way you can transform a close-fitting tank top into a fashionable baggy 'boyfriends' t-shirt very easily Depending on what items you are draping the dynamic clothing over you can have a number of different results. Sometimes it is necessary to adjust the weight or friction of an item to get the fit that you want. Often the clothing comes with different versions, like dress lengths, collar types and so on. Here is Victoria again this time correctly draped in the same pose :

  So there you have it! A nice looking render with out any poke-through at all! Now, I'll show you another pose and render to give you an idea of how the drape works.

 Dynamic clothing with muscles!


This is Victoria in her slightly beefier look, (done some weight training I think!) and as you can see the dynamic clothing has accurately followed the pose and the character build type changes easily! There is a great deal more to dynamic clothing than this of course, but I couldn't possibly fit it all into a single blog. Leave me your comments, and let me know what you would like to know about and I'll do my best to help you out!

 Happy Rendering!

 Jeremusic

 Look out for Dynamic clothing  : part 2 ! Here is a link to Daz Studio, the program used to make all the images in this blog : Create 3D Art for Free

Saturday 25 August 2012

Jeremusic - Geothermal Chaos in B Flat for Two Pianos - CD Baby Music Store


Jeremusic | Geothermal Chaos in B Flat for Two Pianos | CD Baby Music Store

I made it! Finally. It's been a while in the making, but I have finally gotten my latest album into distribution world-wide. As the title states, the album is assuredly piano based , but there are some pleasant sonic surprises lingering here and there!

Based around a concept of Geothermal-chaos, the album begins, as one should, with an Overture, and introduces one by one the themes and melodies. Each movement builds on the last and a cohesion of harmony can be heard evolving throughout.

The title track introduces two distinct melodies, that are pitted agains eachother in counterpoint to a chaotic crescendo and the appaised in the following movements. A beautiful haunting melody is introduced with the pan-flutes in Misty Inspirations, and the Finalé re-visits the preceding motifs and melodies in an intruiging manner to make a coherent whole to the album.

As the composer, I highly reccomend listening to the album from start to finish, as it was intended to communicate best in this way. You can of course have your favourite track and play that as many times as you wish, but if at all possible, for the first time through, listen to the whole album, in a calm environment, without interruptions.

I appreciate your feedback and would love to hear your comments and thoughts concerning this album. We grow and refine our individual ways with the returs from our audience, so please do not hesitate to leave your messages.

"I write for you..."

Jeremusic